package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Blitzfaust extends Pokemon{
	public static final int pokemonNumber = 140;
	public static final int generation = 3;
	public Blitzfaust(int level){
		super(Constants.ELECTYPE, new double[]{30.0, 26.0, 23.0, 24.0, 23.0, 26.0}, new double[]{2.4, 2.0, 1.7, 1.8, 1.7, 2.2}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveHeadbutt", 0);
		addMove("moveSpark", 1);
		if(level > 2){addMove("moveThunderbolt", 2);}
		if(level >= 4){addMove("moveUppercut", 3);}
	}
}
